Without knowing exactly what ‘intelligence’ is, the term is used
liberally nowadays especially in relationship to ‘computer intelligence’ aka
‘artificial intelligence’ (AI). It seems fair then to initiate a discussion
concerning ‘design intelligence’ (DI) in this context. Design intelligence is a
form of ‘human intelligence’ (HI). DI is not as studied and discussed as AI,
which is a concern. Design intelligence is what makes us human. Other forms of
intelligence may be shared by animals or machines but DI is our distinguishing
competency.
The world is flooded with news concerning ‘artificial intelligence
rivaled only by news about big data. The push for big data is pretty clearly
economic while it is not as clearly the same for AI, although there are
obviously mercantile interests present. There are warnings about the dangers of AI to human welfare and there are questions about the challenges of being human in the presence of
ubiquitous AI.
It was
drilled into me when I was a young student that it was unacceptable to
anthropomorphize nature and technology. But computer technologists nowadays
speak freely and openly about computer ‘intelligence’, ‘learning’, ‘brains’ and
‘minds’ as well as making statements that AI machines are ‘smarter’ than
humans. This type of technology has two strategies that guide its development
in general. The first strategy is to replace humans because they are inferior
while the second strategy is to augment human disabilities and short-comings.
‘Human
intelligence’, which is inclusive of ‘design Intelligence’ and the multitude
of other types of intelligence as postulated by
Howard Gardner, is essentially absent from the technologic feeding frenzy
fueled by AI and big data at the moment. It is necessary, however, to pay
attention to the distinctions between DI—as a domain of HI—and AI to make sure
that both are developed equally and to strike a prudent balance between them in
applications.
Expanding
on the metaphor of finite and infinite games developed by James
Carse the distinctions between DI and AI are seen to be significant:
Computers play finite games Artificial
Intelligence AI
Designers play infinite games Design
Intelligence DI
Significant
differences between the two become more apparent in the absence of obfuscations
from anthropomorphic references. For example, computers are limited to
appearing to be intentional while designers are intensional.
DI intension
& intention direction
/ aim / purpose / outcome
AI intention purpose
/ outcome
Designers
set direction for human endeavors while computers primarily assist in
maintaining direction and helping to realize intended outcomes. AI is not
superior to HI or DI because they are fundamentally different in character and
cannot be contrasted and compared as if they were mere alternatives to some more fundamental approach. DI brings the world of AI into existence. The
accountability and responsibility for what kind of AI is designed and innovated
ought to be that of DI. Too often the genesis of AI is obscured by market
forces and technologic determinism. The wringing of hands over the danger or
threat of AI as well as the hyping of its promises needs to be balanced out
with the presence of reflective design intelligence—DI.
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